The dawn of Form and Function... {our first paying gig}
In the late 80's computer graphics pioneer Robert Abel and Allen DeBevois roamed the planet seeking interesting examples of this budding new notion called "interactive media." Bob opened interesting R&D doors because of the seminal influences he had establishing computer generated eye-candy for Hollywood. Winner of numerous Clio awards and a true journeyman of computer graphics he lead many of the teams that would forge dramatic new ways to image ideas and present them to the public. His crew and technology would disperse to catalyze PIXAR, Alias-Maya {Wavefront}, Rythm & Hughs, and a myriad other digital spawning grounds. You can blame him for every overly animated super-shiny chrome corporate logo you see.
There is an excellent BBC production featuring Douglas Adams' guiding the audience through the early notions of what a webbed-up world of tomorrow today, will probably look like. It's called HyperLand and about 25 minutes into this {mp4 file} you see Bob Abel explain the Guernica Project when he was at his peak and makes a rather nice time-capsule.
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As we explored this reference system and compiled the information it would serve up we had a lucky break: Charlie Jackson's Silicon Beach Software was about to release a more extensible color version of hypertext authoring called SuperCard - which still esixts today. This proved vastly important in proving the worth of this project as it could suck up the work we already had done in HyperCard, embraced color as native, encouraged larger windows as well as multiple pop-up palettes. As important to me as color was it had an external {Xcommand} path to the spanking new MassMicro ColorSpace display card which fed video streams into a chroma-keyed color of the authors' choice: we had Picture In a Picture.
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H o m a g e
From
the journals of Jonathan Gibson
In the late 80's I was Artist in Residence at RasterOps, a silicon valley video card manufacturer. This sounds nice but in a startup company it means a chair on the warm & fuzzy side of marketing. Cris-crossing the country pitching the 1st Macintosh 32-bit color video cards I was trying to make products I, as an artist, sorely wanted. Along the way the I met forward leaning people keen on conscious transformation of the media landscape.
My first real brush with multimedia as a career {besides TV specials} was a pep-talk by Alvy Ray Smith's at the Oregon Museum of Science and Industry in the mid-1980's describing PIXAR's move from medical+military imaging to short animations. Andre & Wally Bee was still in vector motions study phase as computer realism desperately sought photo-realism, but he did preview the Star Trek movie Wrath of Khan "Genesis" sequence where an extreme close fly-by of a planet was created - and explained the tricks used to make it seem so real. I was hooked in my heart, but Tulane architecture school called and I succumbed to the siren song.
Later,
weaned
off of the intellectual fashion show architecture has become,
I was back on the west coast diligently advancing the computer industry at a startup when I was sent to L.A. to meet with Bob Abel & Associates.
When this opportunity to meet in-depth with Bob and Allen one Saturday morning
came up I invited a friend from architecture
school, Morgan Newman,
to come along. Morgan and I had collaborated on several
art grant requests to incorporate technology and art something like Nam
June Paik {R.I.P. the very day I write this} is known for and I knew
his heart and mine were in sympatico with the legend Bob projected.
Bob and Allen presented some notions of where they thought this new medium
was
headed and (as expected) Morgan resolved to make something happen. They eventually
took their initials and formed a company, AND Communications, to develop innovative
interactive educational lessons for IBM.
Sigh... If only
matchmaker fees applied!
An even deeper sigh on not putting up with the bumps and twists
working with Bob entailed in order to see this company to it's greater mutation
as Creative
Planet.
Meetings
like this underscored questions about swimming in corporate waters when my
talents were more free
form. It had also become clear to me after banging my head against the wall
Engineering erected that you simply can't tell someone making millions of dollars
that they could be making more desirable products - let alone doing something
wrong. I began to wonder how a starving architecture student suddenly came
to be jetting
around
the
e-world
tabbing
a corporate
credit card,
but
doing
nothing tangible.
By the following year I'd left the high end computer video
world to start Form and Function.
Before too long Morgan gave a ring about this interesting Picasso project
they were
getting underway. F+F was
still a solo act when he 1st pulled me down for a number of extended Los
Angeles adventures developing interfaces. He had setup a shoestring mini-proto
MediaLab-thang to explore reasonable methods to deliver compelling media.
I dug into it with vigor. Exploring the very literal bleeding edge at the
intersection of film-making and interactive technology, a growing crew beat
it and other prototypes into demonstrable shape.
Our
first authoring program was HyperCard which dictated a simple one-bit interface
with no color. By applying several tricks
we gave the appearance of a color interface even though only the B+W parts
were interactive. Revision Two saw hardware and software advance
to the point SuperCard gave us color and vastly better window control.
However, key was the Mass Micro lent us a prototype ColorSpace II video card
that
chroma-keyed one color from the 8-bit palette to be a video pass-through.
It used horribly slow memory, but had no CPU performance hit to our pre-RISC
computers. We were experimenting with the early user profiles
of web-scale media encyclopedia users with via Picture-In-Picture search
returns at a time when CD-ROM players were still rare in most computers
and ROM burners were the size of washing machines. When I later saw MIT MediaLab
footage it was deja vu all over again.
Heady stuff.
Bob
passed away a few years ago.
It was not always easy to work with him: part
huckster charlatan, part earnest pilgrim for knowledge and creativity, I cannot
say I didn't learn from him. He had what it took to succeed in the Hollywood
+ advertising worlds, but it did come at a cost to his psyche - I learned this
from working
and even living with him a short time.
R.I.P.
- Jonathan Gibson -