Over the years Form and Function has worked with Apple on a number of projects ranging from interactive system software simulations that mock-up potential features to marketing communications presentations. We enjoyed our time with the Human Interface Group under Joy Mountford and regret Apple effectively dissolving them a number of years ago. When companies allow institutional memory to be lost we inevitably see the current hodge-podge of interface designs devolving in random directions. Evolution is good, natural, and to be expected, but we are glad to see recent executive efforts to get a grip on this with the upcoming release of Leopard {OS X 10.5}.
In the late 1980's Apple sought interactive simulations illustrating the functionality of several new Core Technologies such as Publish and Subscribe (live updating), Inter-Application Communications, seamless service bureau communications with the Communications Toolbox and other innovative functions soon copied by others and now considered standard features for a modern computer. Simulations of new computer technologies through several faux programs and case-studies demonstrated feature usefullness and general user interface guidelines for an important new technical direction. Our ersatz-applications served as foils to walk executives, technical teams, and the wider computing market through visualizations via distinct and entertaining scenarios.
Apple repeatedly pressed the green "go" button for lively animated F+F walk-throughs that demonstrated clear interface/product descriptions to programmer, user testing groups and executives alike. This program was universally regarded successful by late-night internal development, executive decision suites, to the outside sales force and an eager press.
Over several years we developed everything from functional prototypes of "Bubble Help" - eventually known as 'Tool-Tips' in the Windows world - in the hypertext authoring system SuperCard to slick technical animated Director {this was pre-Flash days} walk-throughs showing Apple's kinder and simpler A/UX user interface to domesticate UNIX... a preview of today's OS X.
Eventually, Form and Function developed a configurable HyperCard presentation engine to launch any of a number of MacroMind VideoWorks/Director {Flash was barely a sparkle in someone's eye} animations depending on audience and pacing of the presenter. World-wide distribution in marketing and sales tools followed.
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Apple made early gains with non-Roman text formats such as Islamic left-to-right
and Asian top-to-bottom lines of text that cemented the Macintosh as a cornerstone
of Desktop Publishing.
Here's a link to the Wikipedia entry for a walk down memory lane for some and a dusty antique for newbies just wandering these corridors. We were glad to help clarify common everyday types of uses for the engineers who often had no idea what crazy uses an end user might do with the algorithms they code.
Apple Seven-Oh! Crew:
Amanda Hixsons
Ken Feehan
Ron Fernandez
Apple A/UX Crew:
Hugh Dubberly
Apple GEX Group:
Jim Palmer
FORM and FUNCTION:
Jonathan Gibson
Jennie Gale